The games in the Learning module are used for information transfer or knowledge assessment. For each game learners receive all necessary information and real-time game stats. Learning games engage learners with simple, but highly popular and challenging mechanisms such as memory games, quiz games, or focusing games with rising difficulty levels, while they absorb and digest the integrated organizational or training information in the process. At the end of the games a summary of results and previous achievements including a motivating message from the mentor will appear. Learning paths are personalized and segmented for learners by the learning algorithm based on their different user groups and their past achievements.