Design and Development of Games for Learning | MITx on edX | About Video
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Design and Development of Games for Learning | MITx on edX | About Video

Hello, I’m Eric
Klopfer, a professor and the director of the Scheller
Teacher Education problem here at the Massachusetts
Institute of Technology. Welcome to 11-1-27x, Design
and Development of Games for Learning– the third
course of our EdTechX series. This class will focus on
the ever-growing field of learning with and from games. So what does this course entail? First, we’ll look at the
history and the current state of the field to better
understand where we are at and how we’ve gotten here. We’ll also move
through some basics to help us answer the question,
what is a learning game? We’ll explore the game design
process from conception through development by
talking with professionals and researchers and diving into
the many challenges designing learning games can bring about. They’ll also discuss how their
experiences have affected their game design frameworks. Of course, no game
design is successful unless it works in an
actual learning environment. Designing an effective
learning game is a tall order, and many designs fall short. We’ll take a look
at what it takes to place a new product in
the real world of schools, classrooms, and other
learning environments, and what is expected in each
of these to achieve success. As we take this
all in, you’ll be expected to put these
lessons into practice. Throughout this course,
you’ll integrate what you’ve learned
into your final project, and through your peers,
this final project will be assessed and
critiqued to help you develop your idea into an
effective product with a clear
educational initiative. While there are no
prerequisites for this course, there is applicable information
from our two previous courses– Design Development of
Educational Technology and Introduction to Game
Design and Development. Both are available to
those who registered for them through
the edX platform, and we encourage
you to review these if you’re new to the topic
of games in education. Thanks for your
interest in 11-1-27x, and we hope to see you
in the coming weeks.


  • Kazathul

    I was expecting more of an integrated course of psychology, how people learn, long term memory etc. and their integration to games (serious games). Learning HOW to make games should've been out of scope (especially flappy bird clones) but it's your course MIT. So you do whatever you like.

  • Siege

    I'm going to give this a try, but I'll probably skip the project side of it. I'm already making good progress through Unreal Engine 4, so spending precious time on Gameblox feels like a bit of a step backwards.

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